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1812
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Devlog
Class Details
February 07, 2019
by
somethingmachine
Continuing to chip away when possible. Have some plans for some cool arena and castle maps that I can't wait to share. And when they're done, we can get to the real work - fully implementing the multi...
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More map progress...
January 26, 2019
by
somethingmachine
Continued work on ctf_cliff. Working on getting it to look and feel just right...
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Chipping away
January 18, 2019
by
somethingmachine
Starting work on the second map, ctf_cliff. This map will make use of upcoming special attacks that will allow you to push players. This map is REALLY cool in VR. Can't wait to show you the finished p...
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Map update
January 11, 2019
by
somethingmachine
Putting finishing touches on the first map to squeeze out more graphical detail. The game will be targeted for the Oculus recommended specs (but options will allow slower PCs to perform as well)...
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Back to work
January 03, 2019
by
somethingmachine
Continuing making our first map. We've started to really get the graphical look down, thanks to very talented artists and coders from NatureManufacture and Awesome Technologies. Hope you're as excite...
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Temporary break
December 22, 2018
by
somethingmachine
Laptop's in the shop. Taking a small break from development and focusing on planning out some maps. Progress made: -Nailed a consistent 90fps with lots of vegetation onscreen -Started building out a...
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Don't let your dreams be dreams
December 11, 2018
by
somethingmachine
Updates: -Audio now syncs over network -Added Oculus Spatializer for enhanced sound -Added force feedback and framerate-independent collision detection to melee weapons In progress: -Continuing with f...
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Continuing forward
December 04, 2018
by
somethingmachine
Done: - Hitbox refinements - Created early parry mechanics for sabre - Added bayonet to musket Currently working on: -Giving melee weapons force feedback -Setting up finger poses and hand gestures ove...
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More progress made
November 28, 2018
by
somethingmachine
Weekly update: -Rigged fingers for American model -Made hats for characters detachable so they can be shot off -Fixed bug where musket would float upwards when player slides it back and forth in hand...
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Hard at work
November 22, 2018
by
somethingmachine
Weekly update: - Progress made on melee combat system. Damage and hit detection working without a hitch on NPCs. Further refinements and gameplay mechanics are in the works. - Uploaded some nice early...
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First devlog
November 14, 2018
by
somethingmachine
Welcome to the first devlog for 1812 VR! In the past 3 months, we made good progress: Musket is nearly complete Character models created for both teams Built network code base Our top priorities at t...
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