Class Details


Continuing to chip away when possible. Have some plans for some cool arena and castle maps that I can't wait to share. And when they're done, we can get to the real work - fully implementing the multiplayer.

Here's the latest scoop on the class-based system we're developing (subject to change with playtesting):

Sharpshooter
The sniper class of 1812. This class has the special ability to charge up their shots and deal massive damage to opponents.

Assault:
The versatile mid-range class. This class has the bayonet attachment, allowing them to charge at their enemies and deal push damage.

Scout:
The speedy class that's used to cap points and rush to the enemy flag.

There's also potential for a secret fourth class which would require further playtesting to see how well it fits....

The aim is to create a balanced, skill-based system, while bringing back old-school gameplay elements that get your adrenaline pumping.

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