Class Details
Continuing to chip away when possible. Have some plans for some cool arena and castle maps that I can't wait to share. And when they're done, we can get to the real work - fully implementing the multiplayer.
Here's the latest scoop on the class-based system we're developing (subject to change with playtesting):
Sharpshooter:
The sniper class of 1812. This class has the special ability to charge up their shots and deal massive damage to opponents.
Assault:
The versatile mid-range class. This class has the bayonet attachment, allowing them to charge at their enemies and deal push damage.
Scout:
The speedy class that's used to cap points and rush to the enemy flag.
There's also potential for a secret fourth class which would require further playtesting to see how well it fits....
The aim is to create a balanced, skill-based system, while bringing back old-school gameplay elements that get your adrenaline pumping.
1812
Experience the thrill of reloading during a battle as you wade through wafts of smoke and dodge the thrusts of bayonets!
Status | In development |
Author | somethingmachine |
Genre | Action, Shooter |
Tags | FPS, Multiplayer, Virtual Reality (VR) |
More posts
- More map progress...Jan 26, 2019
- Chipping awayJan 18, 2019
- Map updateJan 11, 2019
- Back to workJan 03, 2019
- Temporary breakDec 22, 2018
- Don't let your dreams be dreamsDec 11, 2018
- Continuing forwardDec 04, 2018
- More progress madeNov 28, 2018
- Hard at workNov 22, 2018
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